Answers before you need them.
Everything players actually ask about Piece Out: boards, hints, purchases, devices and accounts. Written plainly, updated when the game changes.
Gameplay
Billing
Technical
Things people get wrong
Four assumptions we hear regularly, and the actual state of the game.
"It's a match-3 game"
Nothing matches or pops. Pieces keep their shape; you move whole shapes into marked goal slots.
"It's a sliding-block clone"
Sliding is only the first verb. Rotation and flipping change what a piece is, not just where it sits.
"Hints solve it for you"
Hints mark the next piece to touch. The reasoning and the final move always stay with the player.
"It's a kids' game"
The tutorial is gentle, but late boards regularly defeat experienced puzzle players for days.
You'll like it if you…
- Enjoy puzzles you can pick up for ninety seconds or ninety minutes
- Like figuring things out rather than being shown the answer
- Want a phone game with no ads, no timer and no energy meter
- Appreciate a game that respects airplane mode
Skip it if you want…
- Fast arcade action or anything with a countdown
- Multiplayer, leaderboards or competitive seasons
- Story, characters or a narrative campaign
- A game that tells you exactly what to do next
How a question gets answered
Check this page
Most questions are already answered above; search is faster than email.
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The contact form goes straight to the studio inbox with your device details attached.
Get a human reply
A developer answers within two business days, usually sooner.
The vocabulary
Six terms you will meet on the boards and in these answers.
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