287 Collins St, Melbourne VIC 3000, Australia +61 3 9650 3344 [email protected]

+61 3 9650 3344

[email protected]

287 Collins St, Melbourne VIC 3000, Australia

Level Index

Every board, catalogued.

A working index of Piece Out boards, grouped by chapter and mechanic. Each card links to the raw level file the engine reads, so what you see here is exactly what ships.

Boards indexed24 of 780+
Chapters3
Format.json manifest
Par range4 – 18 moves
How a level file reads

A board is just a manifest.

Every level is a small JSON file describing the grid, the pieces and the par count. No hidden logic lives in the file; the engine interprets it identically every time.

  • grid defines the board size and blocked cells
  • pieces lists each shape with its start and goal
  • par is the move count the designer solved it in
  • mechanics flags which verbs the board uses
{
  "id": 1,
  "name": "First Slide",
  "grid": "6x6",
  "par": 4,
  "pieces": [ {"shape": "bar3", "start": [0,2], "goal": [3,2]} ],
  "mechanics": ["slide"]
}
Difficulty Bands

From tutorial to grandmaster

Difficulty is not a slider; it is a sequence of ideas. Each band introduces exactly one new complication.

I

Learning

Boards 1–8. One verb at a time, generous space, short pars. Failure is cheap and undo is infinite.

II

Practicing

Boards 9–16. Rotation demands spatial rehearsal; the board punishes greedy moves without ever hiding information.

III

Mastering

Boards 17–24. Flips combine with rotation; the goal slot is visible, but reaching it requires planning three states ahead.

Academy

The first ten boards are a course.

Each early board teaches one idea, then a later board tests it cold. If a player stalls, the same idea returns in a simpler costume two boards later.

Slide8 boards
Rotate8 boards
Flip8 boards
Hint Radar

Hints point, they never solve.

A hint highlights the piece that should move next, not the destination. The "why" is left to the player, which is why a hint in Piece Out never ruins the board.

Identify

The radar marks the critical piece on the board.

Suggest

A gentle nudge names the verb: slide, rotate or flip.

Withhold

The last moves stay unhinted so the finish is yours.

Want the rest of the set?

The full game carries every chapter, daily boards and the remix mode. It is on the App Store and Google Play.

Level FAQ

Questions about the boards

Yes. Boards unlock in small batches, so there is almost always an alternative route forward while a tricky board marinates.

Par is the move count the level designer used to solve the board. Beating par is optional; finishing at any length still counts.

Occasionally a board is rebalanced for a fairer par, but solved progress is preserved across updates.

No. Daily boards are generated on-device each day and do not ship as part of the static index.