How We Design a Piece Out Level
Every board in the game went through the same pipeline: a mechanic to explore, a paper sketch, a solver hunt for shortcuts, and weeks of playtesting. Here is the whole process.
Every level starts with a question
A Piece Out board never begins as a grid. It begins as a question like: what happens when a mirror piece can only rotate clockwise? Or: can a corridor be so tight that only a specific orientation fits? If the question has an interesting answer, it can sustain a board, sometimes a whole chapter.
Paper first, software second
Design sketches happen on squared paper because it is faster than any tool we have built. A promising sketch gets digitised into our internal editor, which enforces the game's rules and flags impossible configurations instantly.
The shortcut hunt
Once a board is solvable, the real work starts: trying to break it. Testers, and occasionally our solver tools, hunt for solutions shorter than the intended one. A shortcut means the board was too generous; we tighten it until the elegant path is also the shortest path. Roughly a third of candidate boards die at this stage.
Difficulty is a dial, not a switch
Playtests with real players calibrate where a board belongs. The same puzzle can be tutorial-easy with one extra open cell, or expert-tier with one cell removed. We adjust walls the way a sound engineer adjusts faders, a little at a time, until the intended solve feels earned rather than discovered.
The hint is part of the design
Every shipped board includes a full step-by-step hint, written alongside the solution rather than generated after. It is one reason custom commissions take days, not hours: the hint has to teach, not just reveal.
Key takeaways
- Boards begin as mechanical questions, not grids
- Every candidate is hunted for shortcut solutions
- Single-cell changes can move a board from easy to expert
- Hints are authored with the board, not generated after
Kumobius Level Team
The Melbourne-based designers who built the Piece Out campaign and still tune every board by hand.
About this topic
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Play the puzzle behind the article
Piece Out is free on Google Play: 700+ boards, a daily puzzle, and zero timers. Download it and test the ideas from this post yourself.